I'm officially kicking FuzzMeasure 1.2b1 out the door and into the public's hands. The only prerequisite to get your grubby mitts on it is an account for the forum, where you will see the beta area, and a link to the download. </p> <p> It's still...
I got some more very helpful feedback from my UI posse, and I'm working pretty hard to get it all implemented and worked into 1.2b1. I need to get this UI work done early on so that I can get the maximum amount of testing exposure, and I can ensure...
FuzzMeasure is shaping up to be a real hot mama! I've been taking a lot of suggestions from my good buddies Chris and Dan, and applying them like mad to get 1.2b1 looking awesome. Since I want 1.2 to be as polished as possible, and as visually appealing...
Today I shall submit a small movie I made for consideration at the Oscars. It is entitled, “FuzzMeasure 1.2b1 – The new UI”. I'm sure that FuzzMeasure is worthy of at least a Best Actor nomination for this one. </p> <p> It's almost there. I just...
After working pretty hard on designing multiple windows and window controllers for FuzzMeasure, I was happy with how it all turned out. Unfortunately, I made that judgement far too quickly without actually trying to use FuzzMeasure for more than a...
This past week just flew by. I've been working on various aspects of FuzzMeasure 1.2 ranging from multiple colored curves, to license key entry, to payment processing on my web server. </p> <p> My motivation to get the license key generation and payment...
After a ton of work this weekend, I managed to get FuzzMeasure working with Cocoa Bindings. The main reason I did all this work was to facilitate multiple curves. The other reason I went down the bindings road was because I wanted FuzzMeasure to...
Screenshots are very important for giving a good impression to a potential downloader. I know that when I'm evaluating whether or not I should try software, the screenshot can often make or break the deal. If something looks like it has a garbage...