Blog Archive

Slow Going

I have been doing so many random work tidbits during the previous week that I really felt it was a good time to walk away from FuzzMeasure for a short period of time. </p> <p> When I worked in music production, walking away proved to be the most important...


Random Work

At this point, I'm working in a bit of a random state. Code is being written, the documentation is being updated, and general stuff is just happening. </p> <p> I am re-doing my documentation as a PDF file, mainly so that it is printer-friendly for...


More Art

When you make a document-based app, it is customary that you create a decent document icon to go with it. Hopefully this one is decent enough to not require any changes. </p> <p> </p> <p> Thanks to Dan and Chris for the feedback. It's good to have...


Over a Big Hurdle

Wow. I finally got FuzzMeasure working as a document-based application. That doesn't sound so hard if you start from scratch as a document-based application, but moving from a non-document project to a document-based project in Xcode manually can...


Apple Store Weirdness

So, after ordering two USB audio devices from the Apple Store, and thinking they would take a long time to get here, I've received two shipment notifications. They both have something slightly odd about their content, though. :) </p> <p> In the first...


Code Ripping

I am doing some major code ripping on FuzzMeasure lately. After getting through my Cocoa book, I have certainly become more familliar with the ways of Cocoa, and how I can more cleanly handle certain scenarios and features. </p> <p> I probably removed...


Great Article on Measuring Speakers

For those of you that I haven't already passed this along to, check out this article from Stereophile magazine: Measuring Loudspeakers, Part 3 </p> <p> This article tells you a bit more about how to set up for certain measurements properly. It also...


Unforseen Problems

It would appear that FuzzMeasure 1.1 does not play nicely with certain audio devices. Unfortunately, since I have yet to own every audio device in the world, I am unable to verify that they'll all work properly with FuzzMeasure. Upon learning that...