I have been doing so many random work tidbits during the previous week that I really felt it was a good time to walk away from FuzzMeasure for a short period of time. </p> <p> When I worked in music production, walking away proved to be the most important...
At this point, I'm working in a bit of a random state. Code is being written, the documentation is being updated, and general stuff is just happening. </p> <p> I am re-doing my documentation as a PDF file, mainly so that it is printer-friendly for...
When you make a document-based app, it is customary that you create a decent document icon to go with it. Hopefully this one is decent enough to not require any changes. </p> <p> </p> <p> Thanks to Dan and Chris for the feedback. It's good to have...
Wow. I finally got FuzzMeasure working as a document-based application. That doesn't sound so hard if you start from scratch as a document-based application, but moving from a non-document project to a document-based project in Xcode manually can...
So, after ordering two USB audio devices from the Apple Store, and thinking they would take a long time to get here, I've received two shipment notifications. They both have something slightly odd about their content, though. :) </p> <p> In the first...
I am doing some major code ripping on FuzzMeasure lately. After getting through my Cocoa book, I have certainly become more familliar with the ways of Cocoa, and how I can more cleanly handle certain scenarios and features. </p> <p> I probably removed...
For those of you that I haven't already passed this along to, check out this article from Stereophile magazine: Measuring Loudspeakers, Part 3 </p> <p> This article tells you a bit more about how to set up for certain measurements properly. It also...
It would appear that FuzzMeasure 1.1 does not play nicely with certain audio devices. Unfortunately, since I have yet to own every audio device in the world, I am unable to verify that they'll all work properly with FuzzMeasure. Upon learning that...