Blog Archive

Inching Forward

I'm amazed at how much code I wrote during the last few weeks. I'm really starting to get into the groove of throwing down Objective-C and creating collections of classes that work well together, and allow for a lot of extensibility. Unfortunately...


What A Week

I just finished inputting my time for the past week (and starting next week's section of my massive OmniOutliner document), and determined that I have put in 30.5 hours without counting today's work. This is on top of my day job! Counting the time...


Getting Ahead Of Myself

Since I've yet to have a solid panic-free experience with the Transit USB, I must push my 1.1 development work aside temporarily. My original plan was to get 1.1 out the door with the audio hardware selection code implemented. </p> <p> Right now,...


Nuts

Shelley and I are nuts. We just went out for a run in the worst weather we've experienced thus far together. It's 5 degrees celcius, but the wind chill drops that number to -2 celcius. The wind is 48 km/h and gusts are 67 km/h. To top this all off...


Cleaning Up Shop

I spent a lot of time this weekend repairing my build system. When I first integrated MTCoreAudio, I blindly checked the framework into the source tree, which is not the correct thing to do. Luckily, that wasn't too difficult to correct, and I was...


Cost of Development

I've been keeping up my time tracking, in an effort to demonstrate what sort of money and effort has gone into FuzzMeasure's release. </p> <p> To date, I can safely say that I've spent approximately $300 on purchased equipment used solely for FuzzMeasure...


iTMS Relief

I was glad to see that Apple finally got the iTunes Music Store launched in Canada. A lot of people were making a big deal about them missing the launch date, but I could care less. I'm just happy that now I can get high-quality tunes in Canada....


Aiming For Smart

I'm focusing my effort on the audio device selection code for FuzzMeasure 1.1, since I feel that it was an important feature that didn't make it into 1.0. This is a huge undertaking for me, mainly because I have a specific goal set for FuzzMeasure...