Blog Archive

Bindings rule!


In doing some of my UI work this weekend, I couldn't help noticing a new panel in the Interface Builder palette that had three green cubes in it. I did some digging in the documentation and found Cocoa Bindings. Oh my goodness is that ever a godsend...


More Design


A lot of time was spent today getting an idea of the final structure of the application. Since the app will contain a lot of sub-sections, I have to hash out how those components will fit together. For example, the MLS measurement system is used...


Side stepping


In an attempt to "walk away" from the problem for a while, I have moved on to creating the classes that will model the different types of loudspeaker enclosures. It's amazing how when you have an object-oriented language at your fingertips, creativity...


More baby steps, lots of paperwork


I added another 5 hours of work to the project over the weekend. It was tough to get some time in due to some social commitments (I have to maintain a life still, y'know!), but I made sure to concentrate my time on the right topic. I mainly cleaned...


The big four-oh


After last night's session, I'm up to 40 hours spent on this project. Last night was spent cleaning up my object hierarchy for the axes display, and all the objects I've spawned off has improved my Objective-C-fu.</p><p>For example, I'm starting...


Weird site issues


For some reason, the debian-unstable version of ntptime was returning me a time that was 4 hours behind from what it should be. My time zone and everything seemed to be fine. I couldn't figure out what was wrong.</p><p>Doing an 'apt-get upgrade...


Python saves the day...again.


I've been having some challenges with my drawing algorithms not showing the data properly on the screen. Everything's looking pretty great so far in terms of curve smoothness, but the peaks in the impedance plot were not showing up where they


Looks like it worked...


I implemented the equivalent of the python code I pasted here today, and it certainly made a huge difference in drawing (obviously), but surprisingly enough it didn't hinder the display enough for me to consider it a problem.</p><p>On to some more...