I released FuzzMeasure 2.0b1 a week (or so) ago, and folks are banging away on it now. It took a while to fix a huge backlog of bugs for b1, and I have another fairly big list of issues in FogBugz that I’m eating my way through now.
Things are going fairly well now, and only a handful of features are still missing. Finding solid blocks of time to hammer out features is tough, so I’ll have to figure out a way for me to somehow segment the larger work items into manageable time chunks so that I can make better progress with them.
I’ve also neglected to touch the FuzzMeasure Pro 2 Launch Site for a while. I intended to add a new feature every 2 weeks or so, but I got stuck on a weird bug in my TurboGears project when I tried adding a new feature. Development on FuzzMeasure has kept me away from fixing this and getting some features posted!
Hopefully I can make good progress over the next few weeks on the coding front, and finish up the last major features that are missing. We’ll see…


